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Tate Multimedia, once a development house, has transitioned to a full-time publisher. Formed over twenty years ago, the company has spent the last nine years publishing its own titles. They recently launched an internally developed title, Kao the Kangaroo, on six different platforms — digital and physical — worldwide. Now they plan on sharing their experience with others.
Paul Leskowiz, VP and founder of Tate Multimedia, has been in the industry for over two decades. I had a chance to talk to Paul via an online meeting and ask a few questions about his past and the future of Tate.
GamesBeat: How did you get into publishing?
Paul Leskowicz: My first experience was in San Diego, California trying to help a local team finish a game. I was a producer back then. It was 20 years ago and I was working for the group that was formed by Virgin Interactive and Titus.
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I was sent over to San Diego to help finish a game that was pending for many years. That’s how I got into publishing myself. After that, Titus group collapsed along with the other companies including interplay. I got into dev 20 years ago and nine years ago I decided that it would be the right time to get into self-publishing. And that’s what we did. Nine years ago we started self-publishing our own titles.
GamesBeat: So you folks are moving from doing some development to just publishing?
Pa
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