In the wake of the first releases of the year, February is shaping up to be an exciting month for many gamers. While there are plenty of new titles to play on services such as PlayStation Now and Xbox Game Pass, with new titles being added regularly, other services are ending. The mobile game, Tales of Crestoria, has become one of them, as it has shuttered to its many players on February 6. While the game might not have been the most popular, several fans that did have the game could agree on one thing in particular — it deserved to be more than just a mobile gacha game.
Tales of Crestoria was announced to be receiving a global launch in December 2018, with the title releasing simultaneously on Japanese and English-speaking mobile storefronts after a few delays in July 2020. Crestoria served itself as a turn-based RPG with characters obtained through gacha pulls. The characters were a mix between original characters made for the game, as well as legacy characters from other games such as Tales of Vesperia and Tales of Zestiria. There were plenty of details about Crestoria that made it stand out as a rather strong Tales of mobile title that have made fans wonder since the start why it was relegated to just mobile and not made into a full-fledged RPG adventure on consoles.
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Tales of Crestoria may have fancied itself a gacha title, but it still held a rather interesting original story within it, despite that design. The game touted a cast of original characters ranging from the kind yet naive Kanata Hjuger, to the despondent and uncaring goddess Kasque. Overall, Crestoria held a strong ensemble cast featuring a varying degree of
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