Take-Two CEO Strauss Zelnick has described the launch issues that plagued last year's release of Grand Theft Auto: The Trilogy as a 'glitch' that has since been 'resolved'.
During a CNBC interview, Zelnick spoke about the release of Grand Theft Auto: The Trilogy, where he appeared to draw a line under the issues that the collection of classic games suffered from across a number of consoles.
"With regards to the GTA trilogy, that was actually not a new title," Zelnick stated when speaking about the game. "That was a remaster of preexisting titles. We did have a glitch in the beginning, that glitch was resolved."
For those who didn't follow the release of last year's GTA remastered trilogy - or others who may have burned the memory from their mind - the title's launch was far from smooth. Issues across consoles and PC ranged from seemingly downgraded character models to poorly implemented weather systems, bizarre effects caused by rendering distances, and much more. In response to the game's poor launch and technical problems, Rockstar even ended up relisting the original versions of the game on PC while it set to work on fixing the remasters.
Have you played Grand Theft Auto: The Trilogy -- The Definitive Edition?
While there were certainly many problems with the game's launch on PC, PlayStation, and Xbox, those who'd bought the game on Nintendo Switch complained of further issues including fluctuating framerates, lower-than-expected resolutions, and long loading times.
Despite the many problems, Rockstar has since apologised for the state of the game and begun deploying a number of patches to the trilogy in an attempt to fix its issues. Despite Rockstar acting to improve the performance of the GTA Trilogy, many fans may
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