An unintended feature makes now the best time to climb the game’s progress ladder, which could be great news for those hoping to gain a leg up against its more challenging enemies. With Helldiver Corps teams advancing deeper into hostile territory to collect resources, soldiers will encounter an array of challenging adversaries. Each boasts unique defensive abilities and attack patterns, layering on more and more pressure as they begin to swarm. The appearance of new enemies demands that Helldivers make meaningful shifts in their tactical thinking.
One such enemy, the Bile Titan, is among the most lethal Terminids in the game and can easily overwhelm the already-pressed Helldiver. As the name suggests, they love to spit corrosive bile on targets for massive damage – and can do so over great distances. Dealing with one is dangerous enough, yet it is not uncommon to be forced to juggle two or three. The heavily-armored Bile Titan forces Helldivers to swap tack and prioritize targets, all while dodging swarms of other Terminids. On the other hand, one game bug makes these monstrous threats almost harmless.
When a PS5 player hosts a lobby, the bug significantly modifies the Bile Titan’s health value, turning what used to be a major threat into more of an afterthought. Although it is possible to trigger the bug simply by having a PS5 player along for the mission, the anomaly is easy to replicate consistently so long as they are hosting. The giants are still dangerous if unchallenged, but Helldivers can now dispatch them with relative ease, making Terminid missions the logical choice when aiming to progress quickly.
For context, it is important to appreciate how much effort Bile Titans demand under normal circumstances. For missions that include only PC users, Titans require 10 to 20 shots to kill using the RS-422 Railgun or the AC-3 Arc Thrower. In rare instances, a single Bile Titan can take up to 23 shots – which is to say nothing of situations where Helldivers need to
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