Like many roguelike games, Tainted Grail: Conquest uses the formula of slowly wearing down players before they can cross the finish line. So when a class like the Blood Mage pops up and claims that it works but only at the cost of health, red flags will naturally be flying.
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And these red flags come to fruition during the first few playthroughs with the Blood Mage. Sometimes the character gives away all of its life before the first boss in Tainted Grail: Conquest. But with the right build, the class has a chance to breeze through the final boss.
This build is not Golem-heavy, but one to start is always good for business. The player will already be doing loads of damage to themselves, taking extra hits from opponents will obviously tilt the scales in favor of the enemies. The single Golem has a second, more important purpose in life, too.
At level four, a full ultimate overcharge of the Golem heals the player for 40 (more with boosts to healing). This will recover most, if not all, the damage that the Blood Mage has done to themselves during the fight and it is key to keeping the Blood Mage competitive with the other characters.
The Golem is going to do its thing, so the focus needs to be on damage. Forget about healing them since the minions automatically die after level four anyhow. The best two damage dealers are the Wyrm and the Abomination.
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The Abomination will attack all the enemies on the screen at once, making it excellent for smaller fights and farming up currencies. The Wyrm places marks and devastates single targets. Between the two of them, there isn't a challenge that the blood Mage is weak
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