After a hugely successful Kickstarter campaign, personnel and engine changes, and years of painstaking labor, Nightdive Studios says the System Shock remake is «largely complete.» In a seemingly golden era of game remakes across numerous franchises, this upcoming remake of System Shock is shaping up to be a much-needed rendition of an aging classic.
System Shock was originally released in 1994 and developed by LookingGlass Technologies, the team also behind System Shock 2, Thief: The Dark Project, and Thief 2. A dark cyberpunk shooter with innovative immersive-sim and RPG elements, the game paved the way for future icons like Half-Life, Deus Ex, BioShock, and Prey. Set in 2072 aboard the orbital Citadel Station, players take on the role of a nameless hacker seeking to stop a rogue AI from destroying life on Earth.
System Shock 3 is Being Developed Without Warren Spector's Involvement
In 2016, Nightdive Studios had taken on the difficult task of recreating System Shock from the ground up after raising an impressive $1,350,700 of their $900,000 Kickstarter goal. After some initial development using the Unity engine, it became clear that the project wasn't living up to its full potential. After a switch to Unreal Engine along with a new development team including veterans of heavy-hitting RPG shooters like Fallout: New Vegas, Mass Effect, and BioShock, Nightdive Studios has reached the pre-beta point in development and is on track for a release later in 2022.
Nightdive Studios has an impressive array of remakes under its belt already, having been tasked with remakes for Turok, DOOM 64, and 2021's Quake Remastered. Its focus is on faithful remakes that preserve as much as possible from the original games, rather than strictly
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