Blizzard Developers have commented that they will likely be making adjustments to Sunken Temple for «the average joes» as it has still not been fully cleared, making it one of the most difficult raids thus far in WoW Classic. Nerfs could be incoming as early as Friday, April 5.
Sunken Temple Raid Overview Sunken Temple Raid Loot
During the last day, multiple guilds have made great efforts to get the coveted world first ranking on the new Season of Discovery Phase 3 raid, Sunken Temple. This hasn't been easy, though, as multiple bosses have been close to the 10-minute mark and require a lot of effort and consumables to get through. A lot of the guilds are using mage-focused comps, not because mage stacks are overpowered, but because they're incredibly fast to level, which allowed the raid itself to form a lot quicker.
So far, the guild <none of the above> has dominated as usual, getting world first on every boss that's been killed so far, excluding only the Avatar of Hakkar and the Shade of Eranikus, which have not been killed yet.
Close behind are the guilds <Drive> and <Welcome>; the latter has been a great resource to learn about these fights as they've maintained their streams while other guilds have hidden their screens in order to hide their strategies.
If you want to keep up with how every guild is doing, feel free to check Warcraft Logs, or the current standings below --
Sunken Temple Progression
The first boss, Atal'alrion, required first clearing the trash mobs surrounding him on the balconies as well as disabling the pillars on them.
Once this was done, the boss was severely weakened, which allowed them to start the fight without immediately wiping to AoE.
This boss caused drakes to fall from the sky onto pillars, these pillars continuously buffed the boss's damage when not destroyed so they had to be handled.
To deal with this mechanic they simply spread out and used the boss's Demolishing Smash ability to get