Suicide Squad: Kill the Justice League is merely weeks away from launch and ahead of that, Rocksteady has teased ‘hundreds' of build possibilities for its lead characters. The details come from the game's official Discord server, where director Axel Rydby explained that the endgame portion was based around complete Mastery, forcing players to switch out builds based on rising difficulty. It's too early to tell whether one could easily plough through fights with an overpowered build they found in the early game, but the developer has promised eight loadout slots for easy access to gear — all of which trigger unique status effects and can be upgraded.
“We really want you to feel like you can make each character your own, and build it to suit your playstyle,” Rydby said. “But if you take the leap and really play into the gear, you can find truly crazy powerful combinations.” Rocksteady is using the term ‘Afflictions' to refer to status effects, created by popular DC Comics character Poison Ivy, whose revival was teased via an easter egg in Batman: Arkham Knight. Players will be able to imbue Deep Freeze onto their weapons to discharge icy damage to oncoming hordes, use the Diablo Blaze to burn them to smithereens, or use something called Venom Frenzy to lay out chaos, which I'm guessing is based on Bane's abilities. Then there's post-launch content, which brings in game-breaking combinations. Ivy herself is a ‘precocious toddler' now, bearing genetically engineered toxic powers, but barely any memory of Task Force X. She died at the hands of Scarecrow's toxins in the previous game and was reborn as a new flower.
Game Director Axel Rydby offers in-depth details about the build system
Photo Credit: Screenshot
Each character —
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