Dead City is a dystopian land filled to the brim with robots, killer bugs, and perilous puzzles. You play as an unnamed protagonist feline who just had a horrible day. They fell from a massive height and are now trapped in one of the worst places they could be. If things couldn’t get any worse, you need to contend with the Zurks. These bug-like creatures are out for your blood. What is a defenseless cat like you to do in such a massive city?
The story of Stray quickly unveils itself to be about a race of artificially intelligent robots who have lost the will to see the outside world for fear that it is uninhabitable. Your mission is clear: open the city and free the world, saving yourself and your companion B-12 in the process. Run, jump, and claw your way to freedom and be thankful that you have nine lives to get you there.
A small cat in the big cityThe world of Stray is immense with many avenues to explore, paint cans to knock over, and places to nap. The scale of the city makes you feel small, lost, and in need of help. It’s amazing that cats can even survive in the city, but the cat in Stray really pulls through.
Where most games have a tendency to copy and paste NPCs to save time, you can really tell that the developers at BlueTwelve Studio took their time to make every robot feel unique and worth talking to. No matter what part of the city I explored, I never felt like there was a single dull motherboard. As you interact with the robots, you can see their LCD screen faces light up with joy or weep with sadness. Their clothes look hand-crafted and worn. The metal the robots are made of shines with the light of the humans who built them.
The environment of each location felt vastly different than the last. While
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