Over the past couple of years, Stray has slowly become one of the most anticipated indie titles. The unique choice of a protagonist, the cyberpunk esthetic, and the intriguing world of humanoid robots contributed to the title topping the Steam wishlist chart.
Even before coming across the machines, threats, or the world beneath the surface, I was absolutely fascinated by how meticulously the developers of Stray had brought to life its feline protagonist.
Be it the movement, vocalization, or interaction with objects, machines or other cats, the game is a treat for any cat lover who has long wanted to see their feline friends as the protagonist of a game.
In their very first title, BlueTwelve Studio has nailed what they had desired to achieve. I have been eagerly waiting to step into Stray's world ever since I saw the trailers, steeped in expectations and excitement. After my playthrough, I can honestly say it has lived up to it.
You step into the game world as a ginger cat accompanied by three others who make up your family. All four are playfully roaming around an abandoned area with cement walls high on both sides, with rusted metal bars, stairs, platforms and the likes available for the paws to traverse.
A slight misstep sees our protagonist miss its footing and slip down into the dark depths of the forgotten cybercity that is the playspace for the game. What follows is a careful journey through the tunnels, dimly lit alleys and tight spaces with neon-lit signs acting as subtle guides.
Players soon come across an ever-hungry horde of fluffy ball-like creatures known as Zurks. They are quickly triggered by the presence of the cat and start hunting it en masse. Although the game allows the option to shake them off in case a
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