There have been a lot of heroes in futuristic settings, but Stray allows you to explore such an environment as a cat. The story revolves around the cat's quest to reach the outside from within the bowels of a cyberpunk city populated by robots living among certain dangers.
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You'll take the cat through different areas collecting certain items and talking to various robots in order to progress, and most of it is in the name of the story. However, there's one type of collectible that's completely optional and really adds some flair to the cat's appearance, and that is the Badge.
Stray is mostly about the story and the path you follow to reach the end. Pretty much every item you collect is required to complete the main mission, but Badges aren't among them. These are small circular buttons with colors and graphics that can be pinned to the cat's harness.
There are six Badges to find over the course of the game, with each one requiring you to complete a certain task.
This is the only Badge you'll obtain by going through the story. After talking to Momo, you'll be directed to Seamus, who's distraught over his missing father.
Once you give him hope that his father Doc may be alive, Seamus gives you this Badge to identify you as a friend.
While exploring the Slums, you can find a lone musician to the left of where the Guardian is standing guard. However, the musician has no music to play and asks for your help in finding some.
Around the Slums are eight Music Sheets which you can take to the musician to hear a tune. Deliver all of them to the musician, and you'll get this Badge as thanks.
The next community you'll arrive in is Antvillage, a peaceful area arranged in a tower. Climbing up it will
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