Although undeniably charming, BlueTwelve Studio’s Stray isn’t especially lengthy or content-rich. Most players will be able to finish the game in four to five hours, and completionists should be able to hundred-percent the title in eight to ten.
Still, while few players will struggle with the base experience, some of Stray’s achievements—the rare Can’t Cat-ch Me, and I Am Speed, in particular—can be a major pain. Sneakitty could also be counted among the title's less-accessible accolades due in part to its vague description.
It's Now Possible To Play Stray In First-Person Thanks To This Mod
Fortunately, though the sudden emphasis on stealth during the game’s second half may have rubbed some players the wrong way, sneaking past the Sentinel drones of midtown isn’t all that challenging once players learn their patterns. In fact, relative to the daring, Zurk-infested gauntlets encountered inStray’s earlier sections, a surreptitious jaunt through the Neco Corp Factory should feel like a walk in the park.
In order to get Stray’s Sneakitty trophy, players must make it through the entirety of the Neco Corp Factory and back into and out of Clementine’s apartment without being spotted once by a Sentinel drone.
As daunting as this sounds, all the drones in this location are either totally stationary or move in very predictable patterns. It’s worth noting, however, that while the Sentinel drones have various alert states—blue indicating total passivity, yellow indicating that they’ve seen the player and are actively searching, and red indicating that they’re ready to open fire—the player cannot alert them whatsoever.
If a drone is triggered, it’s not the end of the world; players are allowed to restart from the previous checkpoint should
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