Stranger of Paradise has been having a few problems with performance on PC and consoles, mostly in maintaining a high FPS, and one player might've found out why - hair. In a scene with an elf on minimum graphics and with shadows disabled, their fps dropped to eight. That's on an RTX 3090. But with the elf shaved bald, the fps ticked back up.
It's not just head hair - fur coats and other detailed textures have a similar impact, dragging down fps. It looks like an issue with model optimisation, hence why fiddling with settings doesn't do much to alleviate the problem. It takes full modding and removal of hair to make dialogue scenes bearable.
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The Twitter user who figured out the fix (as spotted by PCGamer) later uploaded a video of the entire gang with shaved heads, giving them a more stable 30 fps. It's not perfect, but it's definitely better. The issue is that it's not just vital characters that are wildly detailed - everything from Jack to bats are riddled with polygons, with up to 30MB geometry even for common enemies. No wonder the game chugs like a steam engine.
Right now, there's no official fix. The best you can do is shave everyone's hair off or face unbelievable stuttering as seen in the video above. But even that's not a surefire fix. Models have meshes underneath clothes, adding even more unnecessary complexity that only hampers performance.
"Final Fantasy Origins seemingly has a lot of framerate (and resolution/visual) issues (especially on consoles)," DeathChaos wrote on Twitter. "It's because their models are genuinely the worst optimised thing I've ever seen, including stuff like 30MB geometry for (some) common
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