Stranger of Paradise: Final Fantasy Origin draws developmental inspiration from games like Nioh and Dark Souls, so it's no surprise that its combat is tougher and more visceral than much of what Final Fantasy fans are accustomed to from other single-player entries. The bosses are particularly challenging, especially in higher-difficulty settings.
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Marilith is a good example of this, albeit with a bit of a twist – in its early stages, the fight doesn't seem like much to write home about. In the typical SoPFFO style, however, it would be unwise to underestimate the hardship to come. Marilith soon reveals itself to be just as deadly as all the rest of Jack's rivals, but with some tips from our guide, he'll be pummeling the fiend into oblivion in no time.
Marilith is the end boss of the Memories of Fire mission in Mount Gulg. You'll also encounter it in the Ebon Memories: The Truthseeker side mission, though our central focus will be on the former scenario.
Restoring the Fire Crystal was never going to be a simple task, and Marilith's significant second-phase power seals that deal. Let's show this vicious boss what the Warriors of Light have in store for it.
As the Fiend of Fire, Marilith's combat arsenal largely fixates on fiery spectacles sure to burn the hides off of unprepared adventurers. Predictably, its core weakness is Water; that said, don't expect Marilith to stand around half as much as Tiamat did. Your chances to exploit that weakness will be fewer and farther between than what the first of the Four Fiends offered upon the regular.
Mages, Mages, Mages. You're going to want at least one of them in your party. There's even a chance
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