Bethesda's sci-fi space adventure, , has a lot of amazing features that are borrowed from the developers' other properties, such as the and games, but there is still one seemingly insignificant piece that was overlooked. For the most part, systems of these older games were used as a foundation to build upon for, most notably, the immersive narrative that has followed many of Bethesda's titles. Many of the in-game mechanics are similar as well, including the available customizations and skill systems in place.
Despite being called " in Space," there are a lot of differences between and . These differences are generally warranted, as it is an entirely different game set as a space exploration adventure with planets to explore. Developers were required, and even expected, to make vastly different from the post-apocalyptic wastelands of. Yet, there was one very small feature of games that became iconic to the series in a way that makes it noticeably absent from, and it needs to be added.
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Technology in the year 2033 should be able to allow for some form of music broadcasting to extend beyond a city boundary and be available in spaceships or even tied into the helmets of space suits. does have background music currently that adds to the general ambiance for the sci-fi game, yet this just isn't the same. Radio stations that could allow players to choose from different styles of music can help provide a better gaming experience, and the extra features that came from the radio stations in could give greater immersion to .
In, it is possible to listen to the Settled System's preferred news network, SSNN, but only while standing next to the SSNN towers while in cities.
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