Bethesda has posted an interview with Starfield producer Jamie Mallory, which follows on from her recent scene-stealing intervention during a Starfield Direct. Mallory, you see, is a sandwich pirate. Her ship, designed to look like a platypus, has a cargo hold dedicated to storing these ill-gotten snacks. As someone who collected an absurd amount of skulls in Fallout 3, this is the kind of detail that matters in Bethesda games.
Mallory says the idea for a platypus-based ship design came from a friend who loves the animals, and makes the fair point that «platypuses are just the epitome of adorable weirdness.» But we're here for the sandwiches, and in discussing her future ship goals Mallory makes it clear that Starfield is going to deliver some of the daft magic we all love in Bethesda games.
«There are more terrible ideas for ships,» said Mallory. «One of which is a colossal sandwich soaring through space, aptly named 'The Griller.' The name itself strikes fear, but when you witness this mammoth sub-like creation gracefully landing in a cutscene or zipping across the cosmos, it's pure comedic gold.»
A footlong spaceship dedicated to sandwich piracy: you can dig it. What becomes clear here though is that Starfield's built to accommodate such nonsense, and indeed trumpet it to the cosmos.
«It reminds me of those moments in games where you unlock these outrageous pre-order outfits or items for your character, only to find them amid a serious cutscene where someone has tragically perished, or the menacing villain makes their grand entrance,» said Mallory. «It's absurd, it's hilarious, and it never fails to bring a big ol' grin to my face.»
As for the spoils, Mallory prefers to keep them nearby rather than stashed on an
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