Star Wars Outlaws’s critical reception has been a little bit more mixed than creative director Julian Gerighty would have liked, and though the action-adventure title has seen praise from many for everything from its open world design to how it well it captures the Star Wars aesthetic, other aspects of the game have come under fire from many. One element in particular that has been commonly criticized are the game’s insta-fail stealth sections- which even the aforementioned Gerighty admits are “incredibly punishing”.
Speaking in an interview with GamesRadar, Gerighty spoke about one of the game’s earlier insta-fail sections, admitting its issues, and adding that developer Massive Entertainment is currently working on fixing the issues.
“You’re probably thinking of one of the early missions in Mirogana, which is incredibly punishing,” he said. “And for me, that is a mistake, and this is something that we’re going to work on improving. I don’t think it means removing the fail state completely, but I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable.”
Gerighty went on to add that the goal wasn’t to make the section feel “unfair” as it does in its current form, which, he explained, was something that “crept in in the last week or so” of the game’s development. The patch that fixes said issues, meanwhile, will arrive sometime in the next 10 days, as per Gerighty.
“We just don’t want it to feel unfair. And today, I think it feels unfair,” he said. “And believe it or not, this wasn’t our intention. This is more of something that crept in in the last week or so, and that we’re correcting already for a patch that’s coming out maybe in 10 days.”
Director Mathias Karlson went on to explain how Massive Entertainment approached balancing stealth sections in the game, before adding that if the existing balance doesn’t work as intended, the developer will listen to players’ feedback.
“[We want players to be] in that
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