I won’t deny it: I really wasn’t that hyped for Star Wars: Outlaws when it was first announced. I’m a boring Star Wars fan: I want my sci-fi space operas to be filled with Jedi, preferably one I get to play. The idea of playing a gunslinging, stealthy scoundrel has never been on my checklist of “things to do in a galaxy far, far away.”
Yet the more I play Ubisoft’s open-world Star Wars game, and it took a few hours to really hook me, I’m warming up to the idea of my Star Wars stories not necessarily needing to be accompanied by a playable space wizard.
Taking on the role of Kay Vess, a scoundrel in the mold of everyone’s favorite rogue, Han Solo, Star Wars Outlaws puts you right in the middle of the seedy underworld of the Galaxy, all while the Galactic Empire’s eyes are turned towards that pesky little rebellion it has on its hands. This is a time of upheaval, and the crime syndicates who run the shady underbelly of the Outer Rim are vying for power.
And yet, after nearly twenty hours of sneaking around, splicing through countless terminals, and oh so many hands of Sabacc, I’m starting to find myself sucked into the drama. Yet, for all the good, plentiful performance issues on the PC version (our reviewed version) have hampered the experience in a big, big way.
After a job gone wrong, Kay Vess finds herself flung into the greater drama that is encompassing the Outer Rim. Crashing her newly acquired ship, the Trailblazer, on the moon planet of Toshara, Kay and her trusty alien pet, Nix, set out to tip the scales in favor of people like them and, along the way, get pulled into one of the largest heists the Galaxy has ever seen.
A scoundrel through and through, Kay’s moral compass is flexible at best. While not an outright bad character, Kay and Nix are looking out for numero uno, and they don’t seem to care who they lie to, cheat, or steal from to keep themselves safe and moving forward. This sets up some incredibly flexible gameplay — and some
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