Some players feelStar Wars Jedi: Fallen Ordereither suffers from — or benefits from — a case of identity disorder. Star Wars Jedi: Fallen Order is a marriage of many third-person action-adventure mechanics, Souls-like conventions, and even Metroidvania designs. Some of these features rolled into one may not be some players’ preference, but they each work in tandem and are often executed coherently.
If players are unwilling to explore every inch of a planet in Star Wars Jedi: Fallen Order, its Metroidvania level designs are inconsequential and will likely only be used to determine which direction the critical path is. But for players who enjoy exploration, collectibles, and finding secrets, this Metroidvania level design is perfect. Because Star Wars Jedi: Survivor has now been revealed, it would be great to see Fallen Order’s Metroidvania level design return.
Star Wars Jedi: Fallen Order Stormtrooper Gets Stuck in Uncomfortable Position
Star Wars Jedi: Fallen Order’s Metroidvania mechanics are unique, and offer helpful assistance to players when traditional Souls-like games would purposefully leave them in the dark. Once players find and befriend the adorable BD-1 droid on Bogano, they will have access to the holomap: a holographic 3D map that players can rotate, recenter, and zoom in-or-out of while in-game.
What makes this map in Star Wars Jedi: Fallen Order better fit a Metroidvania design is its colorful legend and associable areas that are highlighted. Players can see clearly which areas are unexplored in yellow, which areas are available to progress through in green, which areas are blocked in red, and where meditation save points are via a blue ring. Players can also cycle between floors if an area has more than one.
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