After months of accurate reports, was finally officially announced with a cryptic teaser trailer. It didn’t come with much information about the game, but Game Director Stig Asmussen recently gave more insight on the sequel and specifically spoke to how the game will take advantage of the new hardware, while also hinting at some gameplay changes, too.
Asmussen talked about on the official website. After going over some of the elements of the first game, he was prompted about how Respawn Entertainment was utilizing the power of the PlayStation 5, Xbox Series X|S, and PC, as it — like Electronic Arts’ remake — is not coming to the previous batch of consoles. Asmussen then talked highly about the lighting and how it will be a big time saver for the studio.
“So I think the biggest thing is ray tracing, or lighting,” said Asmussen. “That’s allowing us to do real-time lighting, all the time, at a fidelity that’s well beyond anything that we’ve ever produced before. Since it’s real-time, we get to see the changes as we tweak the lights — immediately, essentially. That means that we have more time to polish, that means that we can iterate more, and we can get better results that feel more filmic.”
He then transitioned to the solid-state drives in the PS5 and Xbox Series X|S and how they will also make development a little easier, a luxury he probably wishes he had during all his years creating multiple titles that strived to make load-free experiences before such fast drives were as prevalent. Asmussen also then teased that the studio was looking at the PS5’s DualSense and its haptic feedback, but didn’t give any specifics.
“Beyond that, we have these blazing fast drives on these consoles that are allowing us to load tons of
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