After weeks of rumors, reports, and speculation, EA and Respawn Entertainment officially announced Star Wars Jedi: Survivor – the sequel to Fallen Order – at Star Wars Celebration. The teaser is not necessarily representative of the final product, but the graphics on display were impressive. It was certainly enough to get fans talking, especially about the mysterious Star Wars Jedi: Survivor character in the Bacta Tank.
For the celebration and announcement of Star Wars Jedi: Survivor, the official Star Wars website also conducted an interview with Director Stig Asmussen, who may have let an interesting detail slip. When asked when Respawn began work on Survivor, Asmussen said it was before the first game was finished as there were several ideas they wanted in the sequel, left on the editing room floor from the original game. “Some of that comes down to like more stances for combat or where we’re going to go with the story…,” he said.
Star Wars Jedi: Fallen Order and Obi-Wan Show Take Place Around the Same Time
Star Wars Jedi: Fallen Order’s combat is a great representation of lightsabers, but there are areas for improvement. Beyond Star Wars Jedi: Fallen Order’s Soulslike features (such as the Posture System), a parrying system, and so on, it does come down to button mashing. Certain combos require less input, but overall, it’s not the deepest dive possible for Jedi combat. So, when Asmussen references more stances for combat, that sounds like introducing a proper system for the various lightsaber styles in-universe.
How and if proper Lightsaber styles are introduced into the game remains to be seen, but they cover a wide style of combat scenarios that could inject more immersion and choices into Star Wars Jedi's lightsaber
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