Star Wars Jedi: Fallen Order is excellent, and told one of the most compelling stories set across this universe in quite some time when it launched a couple of years ago. Well, that was until Darth Vader showed up at the end because apparently we’re too stupid to be trusted with new characters without some big familiar baddie being thrust in our faces.
Oops, spoilers for the ending I guess. Besides that obvious foible, Respawn Entertainment managed to create not only a Soulslike in a galaxy far, far away - it introduced us to a worthwhile narrative journey and a cast of characters we actually came to care for. Cal Kestis might be a plain digestive biscuit on the surface, but his emergent arc gave us motivations to root for and a backstory set amidst the prequel trilogy that didn’t rely on obvious fan service to keep us invested. It felt original, which is increasingly rare in a franchise that Disney has deemed as little more than a pandering nostalgia mine.
Related: Queer Representation Should Never Be A Competition
But I’m not here to talk about the story, that can wait for another article. As I progress through my first revisit since the game’s release, I want to touch on a part of the game that hurts an otherwise excellent combat system and even damages the universe building Respawn has worked so hard to convey through its myriad explorable worlds. While you face off against the obvious collection of droids, stormtroopers, and other such imperial staples throughout the campaign, a lot of time is also spent slicing animals to pieces.
Bogano is wild animals and little else, with its swampy ruins and crumbling industrial structures housing all manner of weird naked rats, ugly cockroaches, and bumbling beasts ready to do
Read more on thegamer.com