Leap is a multiplayer shooter with a few wrinkles; it’s class-based, you can summon flying vehicles, you have several dashes that can be used in midair, and you have a grappling hook. This increase in mobility means Leap feels a bit different from many other shooters, but that isn’t the only place where Leap differentiates itself. Here are some tips and things you should know as you dive in, whether you are teaming up with or fighting against your fellow mercenaries.
Unlike many multiplayer shooters, Leap restricts weapons to specific classes, so if you prefer a particular weapon type, you may need to play a specific class to use it (although this isn’t always true, as both Pathfinder and Tech Ops begin with access to Assault Rifles, several classes can use Shotguns, etc.).
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Now Playing: LEAP — Official Announcement Trailer
Pathfinder starts with an assault rifle and shotgun, a shield support ability, and an airstrike ultimate ability. Titan starts with an LMG and Rocket Launcher, a charging attack, and a tanky ultimate that slows you down but makes you hardier, taking less damage and dealing more weapon damage.
The Wraith is built for both long-range attacks and stealth, so it has a scout rifle and sword (which is very powerful) to start, alongside a cloaking ability and orbital laser ultimate, letting you take enemies out from range when you aren’t going in close for the kill.
The final class, Tech Ops, begins with a fire-elemental assault rifle and a gun that can be used to heal friendly soldiers and repair
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