A good action game lives and dies by the strength of its combat, true, but combat mechanics are just one part of the equation. Equally important are the enemies that put those combat mechanics to the test. And so one of the things that I was most curious about during my visit to Respawn was the enemy design of Star Wars Jedi: Survivor. Fortunately, I had Design Director Jason de Heras and Production Director Kasumi Shishido to walk me through a handful of new enemy types that are determined to stand in the way of Cal Kestis.
Early on the team at Respawn knew that they wanted to incorporate more droids into the fold as far as enemies go. And true enough, there are tons of droids to fight against in Jedi Survivor, from the weak fodder-like “Roger, Roger” B1 Battle Droids, to the formidable Droideka’s (also known as those cool roller droids from the prequel movies). According to Shishido, Droids give the team much more freedom when it comes to what they can do and what types of weapons they’re able to use. Let’s individually check a handful of these droids and talk about what went into their design.
The B1 Droids cover the role of the “fodder” enemy archetype on the planet Koboh. They’re as weak as can be, falling to just a single saber slash or reflected blaster shot, but they’re usually found in large groups and can still be a dangerous threat thanks to their range and their tendency for hitting Cal while they’re off screen. Most notably though, their banter is hilarious. Respawn has really upped their game in Jedi Survivor when it comes to amusing enemy conversations, so while it may be tempting to just wipe them out with a single
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