Respawn Entertainment has only briefly teased the new combat stances in . But now the studio has divulged more information about how Cal Kestis will fight in the recently delayed sequel in what the developer is calling “Jedi 2.0.”
Senior Design Director Jason de Heras told IGN that Cal will be much more capable this time around to reflect how he has grown in the five years since the last title. This means that three of the five stances will be unlocked from the start: Single Blade, Double-Bladed, and Dual Blade. Game Director Stig Asmussen said that this was going to be the plan for, but the team didn’t quite have enough time to implement all three.
“We felt like it was important to give the player a greater arsenal right off the bat,” said Asmussen. “We had two fully realized stances in the first game, and that was the single [blade] and that was the staff, and we had a stance where you had a twin blade, which was something that we wanted to fully realize in the first game, but we basically ran out of time. And it ended up becoming a special move. It was a really cool moment, but it was not given the same amount of focus and execution. So that was like day one. We were like, ‘We’re gonna finish our twin stance.'”
Respawn started with the twin blades because it knew what the other two were because of their roots in the last game. De Heras said the studio wanted to make the twin blades more technical in order to give them their own place within the game. Players attack faster in this stance and have access to more combos but also take more damage. This is also the only stance that lets players dodge or guard cancel out of the startup animations of an attack, something that isn’t in the other stances which have players
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