Star Wars is a massively popular science-fiction fantasy franchise, and this influence translates to its games. Many Star Wars titles adapt their associated films, but there are fantastic stories told in original games that take place in a familiar era, yet tell unique narratives. There is a lot of room in the Star Wars mythos for creators to dive into other interesting characters, and Star Wars: The Force Unleashed is evidence of that.
Star Wars: The Force Unleashed, which has since been deemed non-canonical and not part of the main continuity anymore, features many ambitious plot choices. It debuts an entirely new character, Starkiller, and presents him as a connective tissue between the light and dark sides of the Force. Starkiller's actions, and how other characters interact with him, produce a strong narrative that pushes the boundaries of what stories can be told in future Star Wars games.
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Star Wars: The Force Unleashed’s Starkiller, also known as Galen Marek, is a conflicted and tragic character, brought to life through Sam Witwer’s facial-capture and emotional performance. Subservient yet inquisitive, Galen has no empathy or perspective under Darth Vader’s tutelage. Vader's ambitions manipulate Galen and the player to the point where it is uncertain where either of their loyalties truly lie.
In the end, continuing to fight Vader rather than rescuing General Kota seems like an unfounded choice, but neither option the player receives leads to a positive conclusion. Instead, the game's canonical light side conclusion has Starkiller sacrifice himself to save Kota. Starkiller survives in Star Wars: The Force Unleashed's non-canonical dark side conclusion, but Starkiller's
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