Ah, Star Wars Arcade. No, not that Star Wars Arcade game. Not that one, either. I’m talking about the 1993 Star Wars Arcade created by Sega. Except I’m not. I’m talking about the 1994 port for the Sega 32X.
Ah, the Sega 32X. I own more games for that growth of a console than anyone should. One of the easiest to find, and one that I’ve owned since I picked up the console, is Star Wars Arcade, which is an expanded home port of the, well, arcade version.
One thing to know is that the 32X was nowhere near as powerful when it came to 3D as the Sega Model 1. However, one of the things I kept hearing about Star Wars Arcade was that playing it out in the wild was very expensive. They may have been thinking of Star Wars Trilogy Arcade, but regardless, any home port is usually better than no home port at all. And since the 32X port is the only port of Star Wars Arcade, it could have been worse.
The 32X is a fun piece of kit. At the time, Sega of America thought that rather than transition into the Sega Saturn like Japan was doing that year, they’d extend the lifespan of the Sega Genesis with an add-on that would end up being the 32X. It was a huge blunder that split developers and may have torpedoed the Saturn’s chances in North America. Sega of Japan also reportedly followed the advice of Sega of America because the Sega Genesis did so much better in North America than the Mega Drive did in Japan.
The 32X, despite being an obvious stopgap, isn’t a bad console. It has a really great port of NBA Jam: Tournament Edition, and that counts for a lot. However, beyond that, there weren’t very many games that were released in it. But why would you? Developers in North America knew that the Sega Saturn was coming down the pipe, so why develop for something that was going to be obsolete in a year? As a result, there were close to 40 games released for the expansion system, which is sad for anyone who bought one.
Like with most of my personal problems, I blame the parents. Making the
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