The franchise has changed quite significantly since the days of Red and Green. While some changes have occurred more drastically and at a far greater pace, others have been implemented slowly over time, gradually tweaking the core formula to appeal more to a specific audience. These changes are often for the better, but, in the rare instance, they can be for the worst. In fact, there is one change made to Pokémon's core formula that has robbed it of what made it such a great series in the first place.
Fortunately, there is the opportunity to rectify many of these issues in the upcoming Gen 10 Pokémon game. From fixing Pokémon's broken battles to introducing more compelling villains, there is a lot that players want to see changed in the next mainline game. However, none of these come close to the biggest issue with the Pokémon games, something that has not just fundamentally changed how many people approach each new entry, but has also affected the one aspect of battles that still felt fresh.
One of the core tenets of the franchise — both the video games and the anime — is that it's all about adventure. From the moment players set off from their hometown to the final battle against the Elite Four, every part of the journey should feel like a once-in-a-lifetime adventure. The series' trademark approach to exploration through its diverse routes often facilitates this, as well as the slow progression of difficulty, and, most importantly, the steady stream of new Pokémon to meet and catch.
However, while the core formula hasn't changed much since the very first titles, the more recent entries — predominantly from to — have ditched the idea of offering exclusively new Pokémon in order to bolster their rosters with every other Pokémon in existence., for example, added most of the Pokémon from previous generations, allowing players to encounter pretty much any Pokémon that had been created before that point throughout their adventure.
There is a noticeable pattern in
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