Sony has recently patented a system that aims to analyze a player’s emotional state while playing games, with the purpose of seamlessly adjusting the virtual environment based on the player’s emotional response. All this is done in order to improve the immersive experience of a game.
The emotional state of a player can have a significant impact on their immersion in a video game. For example, it may be challenging for a player to focus on a video game and become fully involved in the virtual environment if they are feeling worried or stressed. If someone is playing a story-driven game while being sad or depressed, they may be more likely to empathize with a character's emotional struggles, which results in a higher level of immersion. On the other hand, if a gamer is playing a horror game while feeling afraid, they may perceive the game world as more dangerous and threatening, again increasing the level of immersiveness.
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Sony is planning to take advantage of players’ emotions in order to bring something truly unique to the gaming world. Sony’s patented system would use sensors designed to detect a player’s physical movements and emotions while playing a video game in order to change the virtual environment in accordance with the gamer’s reactions. The sensors would also record a player’s facial expressions and bodily functions, such as sweating, heart rate, or blood pressure. In addition, a microphone would be used to capture a person’s exclamations or heavy breathing (a feature similar to that already exists and is used in horror games such as Phasmophobia).
All the captured data would go into a data processing circuit, then be transmitted inside the actual gaming
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