Since Sega introduced the blue hedgehog to the world in the early 90s, Sonic the Hedgehog has managed to be one of the most recognizable and iconic characters in gaming. Gamers have enjoyed plenty of Sonic The Hedgehog games for decades, though many gamers have complained that more contemporary releases from the franchises have not matched the quality and creativity of earlier titles. Fortunately, the franchise has had a bit of a renaissance in recent years, in part thanks to the Sonic the Hedgehog movies, and Sega has been capitalizing on this with new Sonic releases, including Sonic Frontiers which is scheduled to release in late 2022.
Sonic Frontiers is an ambitious game that will feature the series' first open-world, though the game will still have plenty of the traditional platforming fun that Sonic fans have grown accustomed to. Although the game is still a few months away from release, gamers have gotten a peek at it through gameplay reveals. However, the reception to it mirrors the kind of reception Sonic's design first got when the movie was revealed.
Sonic Frontiers Needs To Avoid A Halo Infinite Situation
The idea of a live-action Sonic the Hedgehog movie had been bounced around in Hollywood for a while, but it never became reality until Paramount Pictures acquired the rights to distribute a Sonic film. Designing a Sonic that looks natural in a live-action setting is not an easy task, however. Hence, using CGI, the production team decided that Sonic should have blue fur instead of being smooth and that he should be more human-like. As inspiration, they looked to the teddy-bear Ted from the Ted films, because he can blend in quite well into a live-action world.
When Sonic was revealed, the design was met with
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