For Slopecrashers lead Johannes Lugstein, one isn’t necessarily the loneliest number. The Linz, Austria-based developer has been working on his upcoming arcade snowboarding game all by himself for several years. What started as a side project for Lugstein has now taken center-stage — he’s in the process of quitting his day job to devote the bulk of his time to Slopecrashers.
Lugstein’s learned a lot about what he’s capable of during his time as a solo developer, and he’s learned why many studios aren’t one-man armies. Game Rant sat down with the Byteparrot lead to talk about his experience building Slopecrashers, and where his project fits into the broader extreme sports genre. The interview has been edited for clarity and brevity.
Slopecrashers Aims to Bring Arcade Feel Back to Extreme Sports Games
Q: Tell me a little bit about Slopecrashers.
A: Slopecrashers is an arcade snowboard combat-racing game. It’s very arcade-ish in nature. I tried to create a fun experience — of course, simulations can also be fun, but for my game I wanted crazy, over-the-top action, with added combat elements.
The game is based around this band of animals that are trying to become extreme snowboarders. That's the idea of the game. They compete in many different disciplines: normal races, battle races, stunt shows, slalom events, and lots more. There are eight different playable characters, all very unique. There are lemurs and parrots, and there’s also a playable character that’s just two ferrets on one board.
It's not just snow slopes. There are also deserts, anywhere that goes downhill. I also built Slopecrashers with split-screen multiplayer in mind from the start. I’m already working on a Switch version, for example, where you can play with
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