A new The Elder Scrolls V: Skyrim mod was released last week by renowned modder doodlum, adding NVIDIA DLAA and AMD FSR 3.1 support alongside ENB compatibility.
For over a year, players have been able to use PureDark's NVIDIA DLSS Super Resolution mod (later upgraded to support DLSS Frame Generation) with native rendering as a form of DLAA. However, that mod was not compatible with ENB. Moreover, PureDark's mod also added AMD FSR 2, which did not support a native rendering solution, unlike the newer FSR 3.1. You can check out an image comparison below.
Here's the description provided by the modder (who also ported Starfield's clustered shading to TES V with another Skyrim mod, allowing for virtually unlimited dynamic light sources; however, that mod is incompatible with this DLAA/FSR 3.1 mod):
If DLSS is compatible, then NVIDIA DLAA will automatically be enabled. Otherwise, AMD FSR 3.1 Native AA will be enabled. Both are running natively on D3D11.
This mod works by directly replacing the game's temporal anti-aliasing. Unlike the Skyrim Upscaler, it runs before some post-processing effects and uses more optimal hooking methods, resulting in improved performance. There are no additional requirements or menus. Instead, you can view the current active anti-aliasing method in the ENB menu under ANTIALIASING. This mod does not hook ENB, nor has it reverse-engineered it in any way. Due to the nature of the hooks, it is incompatible with Community Shaders, so it automatically unloads if ENB is not loaded. This is an open-source mod. If you would like to implement new anti-aliasing methods or improvements, then please make a pull request on GitHub.
There is a downside. While doodlum implemented NVIDIA DLSS Frame Generation in the mod, the modder added that it does not work due to incompatibility with ENB. As such, he advises players to use the Lossless Scaling tool instead.
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