Ghost Trick: Phantom Detective was officially unveiled in the Capcom Spotlight Event, with an HD rerelease coming this June.
Originally released on the Nintendo DS and iOS in 2010 – 2011, Ghost Trick: Phantom Detective is the brainchild of Capcom developer Shu Takumi. Takumi was also the creative head of the Ace Attorney franchise, and was director of the first three Ace Attorney games.
If a game where you lawyer around by making connections to evidence in court seems far out, Ghost Trick: Phantom Detective is an even wilder game idea. You play Sissel, who is already a ghost at the start of the game.
Sissel has a demented set of powers, but seem to be suited to someone seeking to solve his own murder. First off, he can stop and turn back time to change outcomes of events.
To do this, Sissel swaps between the real world and the Ghost world, where his powers are at their strongest. Sissel can also move across inanimate objects for limited distances. Using his “Ghost Tricks”, Sissel can make those inanimate objects interact with the real world, to change something that happened or is about to happen. Sissel can repeat this as many times as he can, prompting a Rube Goldbergian puzzle gameplay to emerge.
Sissel can also possess the bodies of other dead people, and even talk to them, if that person is conscious at the point they died. He can go as far back as four minutes before the person died, to use his bag of tricks to save their lives.
For this rerelease, Capcom has increased Ghost Trick: Phantom Detective’s resolution and framerate. Changes have also been made, of course, so that the game can now be played with controllers, though I imagine the PC version will let you approximate the DS/iOS gameplay as close as possible
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