There’s been much hand-wringing among the PlayStation fanbase about Sony’s reported obsession with live service games, but two of its upcoming titles – Rise of the Ronin and Stellar Blade – are single player centric, and unashamedly old-school in their design. We spoke to Korean developer Shift Up, who’s currently working on the latter title, about its approach to the title – and it stressed that traditional single player campaigns with definitive endings are still extremely important.
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“The Korean gaming market is very mobile-centric, so everyone is developing for smartphones,” Game Director Hyung-Tae Kim admitted. “We felt a single player console game with a definitive ending is still valid and still very important, so we’re hoping Stellar Blade will be a significant title that will encourage other Korean developers to see this as a starting point and be inspired for future projects.”
It’s reported that Stellar Blade will take around 25 hours to complete, but that length will double if you decide to engage with its side-quests and secret content. Furthermore, all of protagonist Eve’s outfits and customisation options will be unlockable in-game, without any further purchases or microtransactions required.
A true PlayStation veteran, Sammy's covered the world of PS gaming for years, with an enormous Trophy count to prove it. He also likes tennis games way more than you.
Wow. This is quite the revelation...
I agree!
Also, not every single player game that comes out has to be an expensive spectacle to make!
Heck, look at what Nintendo does — I am sure Super Mario Bros. Wonder didn't cost hundreds of millions of dollars to make and its pure gaming joy!
It's important to make the expensive games just as much as it is important to make smaller budget games.
Yup that… and great yams
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