Unnerving yet beautiful Silt reveals a puzzling world of darkness, death, and dangers that lurk just out of sight. As you swim through the murky deep in search of Goliaths - having been instructed to "remove their eyes" in a short text prelude - you will come across all manner of slippery sea creatures which either slow you on your quest or get you out of sticky situations via a touch of possession.
Related: Silt: Beginner Tips And Tricks
The first Goliath you encounter is the Gulper Eel, a boss found at the end of Chapter One. If you're having trouble getting past this sharp-toothed brute, read on for a helping hand.
Once you get past the easygoing introductory levels, Chapter One begins with the Divercoming across a strange glowing orb tethered to something hiding just offscreen. A quick soul transfer attempt reveals that this bioluminescent orb cannot be possessed - in fact, it flinches away when you try to possess it.
However, as it guides you through a winding passage dotted with suspicious toothy plants embedded into its walls, you'll find that not all creatures can be possessed. These are not plants, but rather some sort of man-eating sea snake.
There's no way to fight back here; speed up, keep following the orb, and don't stop unless you want to be shark bait.
Finally, the source of the mystery orb is revealed: it's not an orb, but a lure that has been leading you eagerly into the gaping maw of the Gulper Eel.
To defeat this nasty giant, swim up to hover behind the large boulder above your head. You'll see that it's lodged into an opening of an alcove, blocking the entrance. Wait for the Gulper Eel to lunge, and quickly move out of its way before it strikes.
Thanks for shattering the boulder for us, Mr. Eel!
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