Shin Megami Tensei 5 started strong with Hydra - a titanic demon that easily dwarfed buildings. The game dials it back more than a tad for its second boss encounter - Eligor - but don’t let his comparatively diminutive fool you.
Related: Shin Megami Tensei 5 - Beginner's Guide
Like with Hydra, Eligor is more than capable of taking your party down if you go in without some preparation (maybe a bit of luck). Making this fight harder, however, are the mates Eligor will bring with him to the brawl.
Eligor is all about the Physical beatdown. He comes with a respectable Physical Potential, and nothing else. Interestingly enough, Eligor has negative potentials in Fire, yet his moveset is not completely devoid of the element - so bear that in mind.
What Eligor lacks in moves, he makes up for in potential damage and turn manipulation. Gram Slice is the only Skill Eligor has access to, and it can be quite a pain to deal with. The main threat here is its Critical chance, which will result in a bonus turn for Eligor and his cohort.
Outside of this, Eligor also has access to Maragi. This move is only used after Eligor has gathered Magatsuhi, which means it can be countered quite easily. Because this is the only Fire attack Eligor has access to, you won’t need to build around this element at all.
Whilst not Eligor, his two companions, Andras, have access to the relatively powerful Zanma. Because this attack is not locked to Magatsuhi turns, you may want to bring demons who are at least resistant to Force.
Eligor is completely immune to Fire and will resist Dark. This leaves one reliable avenue for attack - Electric. Thankfully, Andras is also weak to Electric, making attacks like Zio even more valuable. A big thing to consider is
Read more on thegamer.com