The Persona series and the Shin Megami Tensei series it spun out of have a lot of things in common, but they also have a number of striking differences — even when they touch upon the same topic. Both Persona and Shin Megami Tensei feature the end of the world, but they have very distinct approaches to the apocalypse. The end of the world may sound like a simple thing, but the spin a story puts on the end of humanity can change everything.
Although both series touch on topics like demons, Jungian shadows, and the boundary between reality and fantasy,Persona games have a more personal focus than their parent series. They often take place in familiar environments — namely, Japanese high schools — and feature realistic characters. Meanwhile, Shin Megami Tensei games explore deep moral quandaries through outlandish locales and larger-than-life characters. In short,Persona features the supernatural, but Shin Megami Tensei is about the supernatural. This difference in theme and overall presentation carries over to their takes on the apocalypse.
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In Persona games, the destruction of humanity is inherently connected to humanity. It serves as a way to examine the true nature of people, from party members to villains and innocent bystanders. In each Persona title, there's an apocalyptic event that becomes the main looming threat hanging over the player's head. This threat is somehow connected to the collective unconsciousness of humanity and can only be averted by the characters coming together and overcoming their flaws. However, doing so tends to require great personal sacrifice. InPersona 2: Innocent Sin and various bad endings in the other games, characters fail to save the
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