In the wake of Persona 5's overwhelming success, it stands to reason that Atlus would want to direct new fans to its other RPG franchises. The Megami Tensei family of games is broad and diverse, but not every branch of the tree is equally famous, so Persona's expanded fanbase is a valuable resource. With that in mind, the announcement of Soul Hackers 2 is less surprising. Atlus is clearly trying to launch a new generation of Megami Tensei games after Persona 5's success, and that's a great thing since it means Atlus fans can expect other beloved IPs to come back.
Soul Hackers 2 may send a more complicated message. It is very different from its predecessor in a lot of ways, from aesthetics to its gameplay, and that suggests other Megami Tensei franchises could get major reworks when Atlus decides to revisit them. There's a good chance more Megami Tensei revivals are on the way given recent comments about expanding the Shin Megami Tensei brand, but fans shouldn't expect predictable, traditional sequels to old games. Instead, Atlus may intend to develop some creative new takes on old IPs.
Soul Hackers 2 Should Have Been a Switch Title
The original Soul Hackers game is from the late 1990s, so it's only natural that Soul Hackers 2 differs. For instance, while Devil Summoner: Soul Hackers had a dimly lit cyberpunk aesthetic that reflected classic 20th century sci-fi, Soul Hackers 2 has a far more colorful, flashy take on cyberpunk sci-fi that will likely influence its plot. Soul Hackers 2 also borrows some major mechanics from Persona, including social sim elements and a type of All-Out Attack called Sabbath. What's more, the AI protagonist Ringo is a very different character from the original Soul Hackers' human lead.
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