Sengoku Dynasty is a blend of different genres that culminate into something uniquely different. It’s set in the feudal warring states era in Japan and features part survival crafter, part city builder, part life simulator, and part open-world RPG systems. What sets Sengoku Dynasty apart from other survival or sim games, besides its Japanese setting, is the relaxing gameplay loop. There are no raids from enemy factions, you’re not encountering monsters in the world, and there’s no punishment in case you do happen to die while exploring. What I found instead was an enjoyable and cozy resource management village sim with gorgeous scenery. Here are our impressions of Sengoku Dynasty on Steam Early Access.
Sengoku Dynasty starts with beautifully drawn artwork for their cutscenes, reminiscent of period-style ink paintings. Cutscenes like these tell the major story beats and add a bit of immersion and depth into the narrative which I honestly wasn’t expecting from a survival crafting open-world city builder like this. My humble origins began with me washing up on a beach after my ship had sunk while crossing over to a new island. I just wanted to find a new home, free from the death and destruction that I fled from. A home where I didn’t have to worry about the lord’s tyranny, and where I could farm my crops and prosper peacefully.
Thus, I came to this island in search of the “peasant kingdom”, an area far removed from the turmoil and war of the capital, and without a ruling lord. The survival aspects in Sengoku Dynasty are minimal so far, which is a nice change of pace from many survival games. There is an energy meter, a health meter, and a hunger meter – so no water or thirst meter to have to worry about. Energy gets
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