Sea of Thieves essentially has a trifold plan for player content into 2022. First up is the traditional seasonal method of delivery seen in the past, but then there are Adventures. These are immersive, cinematic experiences where players get to impact major choices and leave a lasting mark on theSea of Thieves world. Finally, there are Mysteries that offer a different, yet equally immersive, experience.
Mysteries will essentially blend in-game quests with the elements of an ARG, where players will have to solve mysteries both in and out of game. Whereas Adventures are pretty regular in their release schedule, Mysteries have multiple factors involving player engagement, player progression on the current clues, and so on. Overall, it’s a pretty interesting new feature for Sea of Thieves, and Game Rant recently spoke to creative director Mike Chapman and executive producer Joe Neate about them.
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The first mystery players will encounter involves a murder, with Sea of Thieves players having to figure out who did what. As Chapman described, players are “going to be investigating, piece together, all of these clues…who are the suspects? Who are your first bunch of suspects that you think it might be? Then, there’s center information in the community and different clues from different kinds of secret entities in the world.”
Players do not know yet who will die in Sea of Thieves, but Rare is aiming for very emotional storytelling with Mysteries and Adventures, so it’ll be interesting to see who loses their life and how the clues come to lead players down one path or another. Because Mysteries involve ARG elements, that are aspects that are in-game and out-of-game. In-game,
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