A withering report from former employees of Bethesda and ZeniMax Media reveals horrible events that occurred during the development of Fallout 76. Fallout 76is an open-world MMO that was first released in 2018 and was immediately fraught with problems. The number of technical and design issues, along with the poor quality of the physical content fans bought, was met with backlash and gave Fallout 76 a reputation at launch that hasn't truly lifted since its release.
Crunch time is a dreaded period in the gaming industry, known for long hours pushing developers to their physical and mental limits to get the game ready in time for launch. Everyone on the team is often put through intense stress that even follows them outside the workplace. It's so terrible that some fans — even the ones eagerly waiting for a game's debut — will accept delays over the developers being forced into crunch time. On top of the poor treatment of the employees, the rushed work more often than not results in a glitchy game that still doesn't feel finished. The stories told by these former Bethesda and ZeniMax employees as they worked on Fallout 76 are prime examples of some of the worst things that can come from crunch time.
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10 former employees from both Bethesda and ZeniMax recall their time working on Fallout 76, and their recounts are heartbreaking. As reported by Kotaku, one developer stated «No one wanted to be on that project because it ate people. It destroyed people,” which only sets the stage for all the grim details that soon followed. These employees, all kept anonymous, were put through 10-hour days six days a week in the months leading up to the original release date. This overtime
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