Starfield isn’t even out yet and Bethesda is already hyping up Fallout 5 and Elder Scrolls 6 as if they aren’t several years away. Todd Howard is likely just telling fans and interviewers what they want to hear when the other studio’s flagship franchises are brought up in conversation, but talking about them so casually gives into the worst kind of consumer hype and toxic industry practices. These games take years to make, and you’re talking about them as if they’re currently more than a design document locked away in a vault somewhere.
We’ve already seen Starfield delayed several times, and it will be almost eight years since the release of Fallout 4 when it’s finally in the hands of players. Taking that into account, here is a rough estimation of when its future games will launch compared to past ones.
Related: The Last Of Us Remake Has No Business Being A Full Price Product
That’s nine years until Fallout 5 if my incredibly scientific estimation proves correct so get your pre-orders in.
Making games isn’t getting any easier, especially when it comes to open world blockbusters like this. It requires bigger budgets, larger teams, increased resources, and likely hundreds of employees who will have no choice but to crunch their lives away to get them out the door. The Last of Us Part 2 was worked on by 2,000 different people, and Fallout 5 will be a massive game by comparison, and by 2032, likely as detailed too. We’ve talked about this several times at TheGamer previously, but our current model of game development is currently not sustainable. While some studios are throwing away crunch altogether and have results to show for this approach to well-being, the majority of big names are still having their teams work to the
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