Bandai Namco’s Scarlet Nexus has been an unprecedented success both commercially and in terms of player reception from the very moment of its launch last year.
The title boasts a narrative that is deeply rooted in Japanese culture while at the same time exploring cyberpunk-like sci-fi elements, with the story ending on a very high note. However, with how the plot was rounded out, there does seem to be some room for a sequel, and Game Director Kenji Anabuki too believes that there indeed is potential for one.
In an interview with Inverse, Anabuki opened up about some of the new elements that he and his team would like to incorporate into the next title.
One of the features that he feels he would like to improve is the quality of the cutscenes. While he would like to keep the comic-book style of story representation from the previous title, he also suggested that there would be areas that they look to improve on.
When it comes to the story, he would like to create a plot that would suit an even more mature audience.
In the interview, Anabuki mentioned that the game going live on Xbox Game Pass helped boost its popularity tremendously. According to him, allowing it to go up in a subscription-based model gave it “a boost in publicity and popularity. It has also largely contributed to the visibility and sales of downloadable content.”
The service gave the title some much-needed recognition and was a big factor in helping it enjoy increased sales for both the game and additional content.
When talking about some of the changes and improvements he will be looking to introduce in the sequel, Anabuki talked about paying more attention to industry trends and creating a narrative that caters more to mature audiences.
He explained in the
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