Missiles rain down. Snipers bead in on me. Land mines are flying out across the park, lying in wait. And I am doing the sickest flip I can to refill my ammo. Rollerdrome is filled with a lot of moments like these: doing a nose grind in the face of death, and letting loose with a hail of bullets in response.
Rollerdrome is the new game from Roll7, a studio well-known for its OlliOlli franchise. While the team is sticking with extreme sports, it’s roller-skates rather than skateboards this time around, and the skateparks are a bit more dangerous than they used to be. We got to check out a preview build to see just how.
The world of Rollerdrome pits competitors against the House in an arena spectacle. Taking on the role of Kara Hassan in the year 2030, you compete in the brutal blood-sport of Rollerdrome. While you compete in each match, some of them are punctuated by brief explorations of this world, and the sometimes bleak future it paints.
In its art and world, Rollerdrome is absolutely fantastic. The retro-futuristic tone, mixing tech and throwback in equal measure, makes for a very distinct world. And with each new arena, it feels like you’re seeing a bit more of what this world is, what it’s become, and how it could wind up supporting a bizarre sport like Rollerdrome.
As you compete and rise up the ranks, you also start to unravel some of what’s going on behind-the-scenes at the corporations running this bloody circus. But hey, until then, you need to drop in and take some guys out. The most succinct description of Rollerdrome is that it feels like Tony Hawk’s Pro Skater, but with an arsenal of guns.
Each stage is a deathmatch, where enemies spawn in waves and you need to eliminate them as fast as possible. Aiming is
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