I’m rollerskating at maximum velocity and still a sniper’s laser sight is pinned to my torso. I wait for the final moment, just when they’re about to pull the trigger, to dodge the incoming bullet and fire my shotgun – right at the brute swinging a spiked club at my forehead. After beelining for the nearest half-pipe, I spin a nose grab mid-air to replenish my pistol ammo, and land on a grind rail – heading straight for the marksmen.
Now it’s just a case of shooting a few homing rockets out of the air, engaging slow motion, and unloading my dual pistols – all before wall-grinding to safety. I feel like a gun-toting martial artist on wheels. I look like a high-speed jumpsuit of death. And I’m having an amazing amount of fun.
This is Rollerdrome, an upcoming single-player arena shooter from Roll7 that signs you up to the titular fictional bloodsport. Made up of a series of deathmatches that string together into a complete single-player narrative campaign, Rollerdrome challenges you to fight waves of enemies across combat arenas strewn with skatepark paraphernalia. With nothing but a slim arsenal of weapons in hand and a pair of rollerskates on your feet, you’ll be pumping up combos, ticking off challenges, and performing a whole bunch of sick tricks worthy of the most extreme sports games.
While lead producer Drew Jones pithily describes Rollerdrome as “a shooter on rollerskates”, studio fans might recognize it more as a mash-up of two of Roll7’s previous releases. Combining the fluid cell-shaded skating of Olli Olli with the frenetic arena survival of Laser League, the game’s taken a strikingly odd premise to what could be its zenith.
“The goal was not just to create a game that’s a blending of genres, so much as to create a
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