Have you ever wondered what the 21st century would be like if a few little things turned out differently? What if, for example, flat-screen monitors were never invented, and the popularity of roller sports kept growing until it became the most popular athletic event on Earth. And maybe things like streaming, social media, and eSports never emerged, leaving televised stunt-filled roller-sporting a predominant form of entertainment. And what if, perhaps, our society’s collective tastes had transformed to make all our sports more bloodthirsty. That’s the reality that developer Roll7 is pitching with its latest game, Rollerdrome.
Roll7 Lead Game Designer Andreas Yiannikaris joins the team for an in-depth look at the high-octane gameplay combining high-flying tricks with intense firefights.
Rollerdrome puts you in the skates of red-hot up-and-coming sports star Kara Hassan. It’s the year 2030, but things look very different: no smartphones, internet—not even video games. Instead, consumers are flocking to watch the world’s most popular new arena sport: the titular Rollerdrome. Kara’s got the spunk, charisma, and talent that could make her a megastar in the Rollerdrome world. Conveniently, that’s what corporate mega-conglomerate and Rollerdrome league sponsor Matterhorn wants to see. The blood and strife in the arena take the world’s mind off the blood and strife the company’s subsidiaries are fueling in the streets.
But what is Rollerdrome, exactly? Picture a well-crafted skate park, where you can get serious air and wow onlookers with crazy stunts, tricks, and grinds. Now picture that well-crafted skate park filled with bat-wielding hooligans, carefully placed snipers, armored warriors with rocket launchers, riot-gear-clad
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