A man is being pushed off a cliff to his death. It's happening right now, while you stand there watching. A murder, taking place right in front of you.
But who is the man being pushed? Who is the man doing the pushing? And where, exactly, is this cliff? These are the questions The Case of the Golden Idol demo asks you as you investigate your very first murder.
Solving this initial murder isn't too complex. By clicking clues on the screen showing a lightly animated tableau of the murder, you examine them closely, like the contents of a backpack or the items in someone's pocket. A letter might contain someone's name, or an item, when clicked, will tell you what it is. The names and descriptors you find are all collected at the bottom of your screen, and to use them you switch from the investigation panel to the 'thinking' panel. There you'll find a scroll with a number of blanks in it: Blank Blank pushed Blank Blank off a cliff in the Blank ofBlank on Monkey Paw Island. There are also portraits of each character involved, and those characters need to be correctly named.
Drag and drop the names and words you collected into the scroll to present your solution to the murder. If you're wrong, the game will tell you and you can adjust your guesses or investigate further. It's a sort of Mad Libs-style murder investigation, and there's a real satisfying feel when you've dropped in the last word and solved the murder. The trailer at the top of the page, revealed at the Future Games Show(opens in new tab) today, will give you a good idea of how it all works.
But even in the demo, The Case of the Golden Idol gets tricky very quickly, with plenty of red herrings and unrelated clues, and I came to a few false conclusions. The second
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