Season of Plunder is in full swing right now, and Destiny 2 players are enjoying many things, including the latest Arc rework and new weapons.
The latest patch, 6.2.0, was also released with the launch and had over 4000 words listing down every change and fix in the Season 18 sandbox.
Considering the number of builds already being tested with multiple weapons and armor, Bungie might have made a mistake in Season of Plunder.
Back in a pre-Season 18 TWAB, the company announced a buff on Heavy Grenade Launchers by 10%. However, some did way more damage than what was promised, counting each tick to 2.5x times higher than the base damage.
For this reason, Bungie had to disable all Heavy Grenade Launchers ahead of the World's First King's Fall Raid, except for a few.
After Arc 3.0 was announced, many players looked back at a lot of classic weapons, such as the Anarchy and Prospector.
Both are Arc elemental weapons, so they saw a huge spike in usage rate as soon as the subclass rework was released. Things started to look a bit out of place after the numbers didn't match the patch notes.
For example, The Prospector was supposed to deal damage numbers close to 20,000. However, after the patch, the same old weapon from Year 1 was dealing over 50,000 damage to enemies. The Anarchy, on the other hand, dealt 33,000 damage per tick with two bolts, adding up to 320,000 total damage to any target.
With the likes of High Energy Fire, which can further increase weapon damage using the Charged with Light buff, Anarchy was dealing 40,000 damage per tick with two bolts.
Following reports from the Destiny 2 community, Bungie took measures and decided to disable all Heavy Grenade Launchers in the game until further notice.
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