An industry insider recently claimed that support for Roller Champions will be coming to an end after its third season. Despite Ubisoft claiming that the game was tracking higher than Hyper Scape in terms of player activity, it seems the free-to-play sporting royale isn’t faring much better than the doomed shooter, and thus is set to meet the same early grave.
It’s a shame, and yet another sign of how oversaturated the live service market is and how Ubisoft is yet to even recognise that fact. Hyper Scape launched with a surprising amount of hype, but a lack of post-launch support or ways to compete with the genre big boys meant it was quickly forgotten. It followed in the footsteps of Spellbreak, Radical Heights, Firestorm, and goodness knows how many others I’m forgetting to mention. It’s a hard life out there.
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But Roller Champions was different. It had the potential to be fantastic if only it was presented in a way that appealed to the mainstream instead of being dumped into the wild with no way to defend itself. I first played the game at E3 2019 long before it had a release date, dabbling in a few rounds as I found the mechanics easy to pick up yet deviously hard to master. It reminded me of Rocket League, and could have been a serious competitor to the football juggernaut if only it was given the chance to shine.
Instead, it was delayed multiple times and trotted out earlier this year with a whimper. A few of my colleagues talked about it and there was a whisper or two made online, but beyond that it seemed to fall into irrelevance almost immediately. Of course Ubisoft would save face and say it’s doing totally fine, but you need only take a
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