Twenty-nine months. That’s how long wrestling game fans have been waiting for a new WWE title to appear, and hopefully bury the awful memory of WWE 2K20.
2K Sports and Visual Concepts’ previous release was considered one of the biggest let-downs in the 20-year history of the series, with an unacceptable amount of significant bugs and some bizarrely poor wrestler likenesses dragging it to a new low.
After skipping a year to head back to the drawing board, then delaying a further five months to be sure it was totally ready, WWE 2K22 is finally here, and it’s thankfully been worth the wait.
While there are still a few things that could be bettered further in future games, overall 2K22 provides such a notable improvement over its predecessor that wrestling fans can rest easy knowing the dark days are finally over.
As with other recent games in the series, WWE 2K22 can best be described as a suite of separate modes that each do very different things with the main combat engine. We’ll cover each of the five main modes here, but it’s the combat that marks the biggest improvement this year and the reason why the entire package is significantly better.
This is mostly down to the complete overhaul of the defensive controls, which were awful in 2K20. We went into detail on this in our hands-on preview last month, but WWE 2K22’s combat completely abandons the concept of having a limited stock of reversals, and instead gives players infinite reversals, along with a number of other ways to avoid attacks.
2K20’s combat was a dull, unrealistic mess where the trick was simply to force your opponent to use up their reversals so they were left completely defenceless for a period of time until they charged one up again. It was boring for the
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